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With the Defiance damage nerf and Saati being in the meta it massively raises your TTK at most ranges against most champs megasquishies like Evie and vatu go from 0.36 then punch to 0.5 then punch with a full 0.5 added if you dont land 2 headshots, and normal squishies go from 0.68 with punch to 1! and punch doesnt even help and increases to 1.5 or 1 then punch (punch being WAY more dangerous to land and WAY easier to mitigate when you need to wait a full second of shots to do it) with just 1 missed headshot, it makes a lot of matchups go from pretty heavily in your favor to "if they headshot me i just die because they can dps race me at literally any distance" (or "i just die" against vatu because he can autokill you with ult up), especially without the damage from Defiant letting you burst at close range/work punch into more situations for your punch cards, or without the bonus garunteed damage on Godslayer that gives you a real reason to go hard on reversal cards (or use reversal aggressively against players at all, because players are very good at not hitting reversal especially with so little slow projectile characters in the meta to "catch"), plenty of other champs do exactly what CR andro does but less bad and with more upsides (DH Lex, who isnt even used right now because Discovery lets you burn Problem Players so easily)
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